September 5, 2008: State of the Union - Estaq Edition
I'm assuming that Vult-R is not working on anything right now. Neither he, nor Arvid, are talking with me and none of my sources have anything new. So is EO at the end of its development cycle?
Well, my answer is maybe...perhaps this is as far as Vult-R is going to program. BUT that doesn't mean that EO has to die...the skeleton system is enough to make the game interesting as it is...but it does need some development.
1. Put together a team that wouldn't program the game -- it would just develop the in game stuff. Maps, quests, and pixels. All the elements are there to make new areas and changes that would keep everyone happy. Put in a better storyline, rebalance weapons, add new quests and areas.
2. Make every map EXCEPT newbie Island, the goat/sheep woods, and Aeven PK. I've researched other games that have done things like this and they've turned out to be awesome. Guilds become super important. Party hunting makes sense. Healers find use. And anyone who is autotraining gets absolutely killed.
3. Level cap -- let's say 50. Just to make sure things don't get wildly out of control.
That's it. If anti-speed is close to being done release it -- otherwise leave it...every guild would recruit speed hunters and that would just be an element of the game.
----
Do these things and then just let the world run. New maps and items would keep things fresh and global PK would make the game amazing.
Wikky





